Antialias=bool | Turns anti-aliasing on/off |
+A | Turns aa on with threshold 0.3 or previous amount |
-A | Turns anti-aliasing off |
Sampling_Method=n | Sets aa-sampling method (only 1 or 2 arevalid) |
+AMn | Same as Sampling_Method=n |
Antialias_Threshold=n.n | Sets anti-aliasing threshold |
+An.n | Sets aa on with aa-threshold at n.n |
-An.n | Sets aa off (aa-threshold n.n in future) |
Jitter=bool | Sets aa-jitter on/off |
+J | Sets aa-jitter on with 1.0 or previous amount |
-J | Sets aa-jitter off |
Jitter_Amount=n.n | Sets aa-jitter amount to n.n. If n.n <= 0 aa-jitter is set off |
+Jn.n | Sets aa-jitter on; jitter amount to n.n. If n.n <= 0 aa-jitter isset off |
-Jn.n | Sets aa-jitter off (jitter amount n.n in future) |
Antialias_Depth=n | Sets aa-depth (1 <= n <= 9) |
+Rn | Same as Antialias_Depth=n |
Antialias_Gamma=n.n | Sets the anti-aliasing gamma to n.n |
+AGn.n | Same as Antialias_Gamma=n.n |
yuclark 发表于 2019-8-4 19:08
请问一下,window下我按照pvengine64 vmdscene.pov +UA +A +W3000 +H2000命令操作,等值面原本绿色的渲染后 ...
yuclark 发表于 2019-8-4 19:08
请问一下,window下我按照pvengine64 vmdscene.pov +UA +A +W3000 +H2000命令操作,等值面原本绿色的渲染后 ...
yuclark 发表于 2019-8-4 19:08
请问一下,window下我按照pvengine64 vmdscene.pov +UA +A +W3000 +H2000命令操作,等值面原本绿色的渲染后 ...
sobereva 发表于 2019-8-5 01:57
等值面着色效果是没法靠渲染器渲染得到的,必须直接screenshot
exity 发表于 2019-8-5 08:57
Cub能否发我一下看看
装着智慧的花瓶 发表于 2019-8-24 13:07
老师您好,请问povray 怎么可以提高图片的分辨率,就是图片的清楚程度?
boke1992 发表于 2020-2-25 19:21
我按照楼主的设置之后,为什么还是有背景色呢?
boke1992 发表于 2020-2-25 19:21
我按照楼主的设置之后,为什么还是有背景色呢?
zhangzb 发表于 2021-11-6 17:27
按照步骤用POV-Ray渲染分子轨道的等值面图,背景是透明了,但是也有问题:1.感觉分子在一个方向上被拉伸, ...
QuantumicGuy 发表于 2021-12-10 15:32
这样输出的透明背景图似乎被横向拉伸了,看起来有些失真,请问有没有好的解决办法
yuclark 发表于 2019-8-4 19:08
请问一下,window下我按照pvengine64 vmdscene.pov +UA +A +W3000 +H2000命令操作,等值面原本绿色的渲染后 ...
zhangzb 发表于 2021-11-6 17:27
按照步骤用POV-Ray渲染分子轨道的等值面图,背景是透明了,但是也有问题:1.感觉分子在一个方向上被拉伸, ...
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